I was just wondering which characters you gave the 'bonus' spells to and why. Here are my thoughts... Renew - From Ray after completing the Well ordeal in Capitain => I gave this one to the Hero. I figured that since he was always in the party, and since he seems to die least often (at least for me) that he should get it. Found this to be a wise choice :) ChopChop - From the Chef in WildCat => I decided to give this one to Katt. I figured she needed some way to combat those "Ha, I only take 1 HP for every single hit" creeps. I found that I used her alot more after this :) Boombada - From those EVIL EVIL bells! => Gave this one to the Hero as well. If you want to attack all the enemies and don't want to use all of your AP then use this! I haven't regretted this, but I haven't used it continuously either. Missle#1 - From Barose (if he's in your town of course) => First, I gave this to Bow. Since he has NO attack magic, I figured that this was a good start. :) Missle#2 - From that Barose dude => You guessed it... Spar. Although that Cold spell rocks..(he he get it?.hmm) He needed some PUNCH! Missle#3 - From .. um .. Barose => Rand. Another healer that needs a little more juice. Like that 8.0 but that Thunder just doesn't cut it. Missle#4 - Barose located in The Wise Tree's Mind => Well, gave this on to Jean. The only other choices were Hero, Nina, and Sten. Sten gets it naturally, Nina already kicks butt, and the Hero has Boombada. :) But seriously, Jean needed a little more kick too although I really like that Hush. Well, thats it right!..? Oh, by the way, Doesn't the Death spell rule! From what I can recall, in most games the Death-type spells rarely work at all, and now it works about 89% of the time or more! Like the animation as well. Of course the Sap/Drain never work for me, and that type usually works often in other games. Also, the attribute-lowering spells don't work as often in BOF2 either. Oh well, rather have Death :) Guess I should go too class (and give you a break). I could go on and on and.. cya! Todd -------------------------------------------------------------------------------------------------------------- From: schimmel@red.seas.upenn.edu (Gleeman) Newsgroups: rec.games.video.nintendo Subject: Re: BOF2 'Bonus' spells and who gets them Date: 22 Feb 1996 08:34:26 GMT The legends tell that Scorpion once spoke: : I was just wondering which characters you gave the 'bonus' spells to and : why. Here are my thoughts... : Renew - From Ray after completing the Well ordeal in Capitain : => I gave this one to the Hero. I figured that since he was always in the : party, and since he seems to die least often (at least for me) that he : should get it. Found this to be a wise choice :) I like giving this to Nina, since the Hero needs the AP for effective Dragon Attacks. Rand and Bow learn it naturally, Katt doesn't have enough AP. Sten's a choice, but I don't like him. ;) : ChopChop - From the Chef in WildCat : => I decided to give this one to Katt. I figured she needed some way to : combat those "Ha, I only take 1 HP for every single hit" creeps. I : found that I used her alot more after this :) This is good for everyone. I generally give it to Jean or Nina, though, since they're the ones who seem to run out of power as far as melee goes later on. (Although once you get the Holy Shaman, Jean rocks the enemies... 999 damage, consistently, to everyone. :) : Boombada - From those EVIL EVIL bells! : => Gave this one to the Hero as well. If you want to attack all the enemies : and don't want to use all of your AP then use this! I haven't regretted : this, but I haven't used it continuously either. I only bothered getting this one once... I think I gave it to Spar since I needed a better use for his AP than casting Cure1 and Cold. : [Barose's spells] I gave these to Hero (first time, before I knew what Barose did), Spar, Rand, and Jean. -- Scott Schimmel (Gleeman) * Ex ignorantia ad sapientium; http://homepage.seas.upenn.edu/~schimmel/ * ex luce ad tenebras.