*====================================================================* ========================== | Breath Of Fire ][ | | FAQ & INFO | | v.06 (beta) | ========================== ----------------- Updated: 1-9-1996 ----------------- - Well, This FAQ Was Being Composed On Playing A Rental. I Finally Purchaced My Own Copy, So I Am Basicly Having To Start Over Myself. I'll Catch Up Again Soon! Thanks To All Those That Have Been Offering Info! - Please, I Would Love Any Input/Comments/Additions You Have To Offer! - Ignore The Spelling Errors, They Will Be Fixed Soon. - (*) Denotes Unconfirmed By My Own Game Play, So Use At Yer Own Risk! - Vandessa vandessa@netcom.com *====================================================================* ===================== | FUN WITH SHAMANS! | ===================== - Percentage Bonuses Are Not Exact, They Are Rounded Up/Down - Depending On Exact Numbers. Known Shamans: Fire : (Sana) Bonus: Offencive Up Location: Captain Water: (Seso) Bonus: Deffence Up Location: Witch's Tower Wind : (Spoo) Bonus: Vigor Increased Location: Sky Tower Earth: (Solo) Bonus: ?? Location: Farmtown. (*) Holy : (Seny) Bonus: Wis. & AP Upped Location: Bando Church (*) Devil: (Shin) Bonus: Wis. & AP Upped Location: Dragon Mountain (*) ------- * BOW * ------- Bow+Fire = [Bonuses] +17% Off. Bow+Water = [Bonuses] +25% Wis. Bow+Wind = [Bonuses] +27% Wis. Bow+Holy+Devil = [Bonuses] ? = [Appear.] A BIG devilish robot. = [Attacks] Side-Arm Cannon = [Special] A Spray Shot Where He fires The Cannon Multiple Times And Hits Everyone (Not Too Strong If You Ask Me) (*) -------- * JEAN * -------- Jean+Water = [Bonuses] +23% Wis. Jean+Water+Wind = [Bonuses] +23% Wis. +45% Vigor Jean+Water+Holy = [Bonuses] ?? [Appear.] Transforms into blue frog, MUCH slimmer, punk haircut [Attacks] Attacks with a huge side slash [Special] WELCOME TO PAINLAND! Titled "Chop", Jean flips his sword, does a big slash, sliding the landscape, and everyone is dealt oh, only a "modest" 999 points of damage (ie all enemies instantly die) The drawback? It takes 1 round to charge. I don't know about you but I know who I'm going to stick in my party. (*) Jean+Wind = [Bonuses] +45% Vigor Jean+Wind+Holy = [Bonuses] ?? [Appear.] Transforms into blue frog, MUCH slimmer, punk haircut [Attacks] Attacks with a huge side slash [Special] WELCOME TO PAINLAND! Titled "Chop", Jean flips his sword, does a big slash, sliding the landscape, and everyone is dealt oh, only a "modest" 999 points of damage (ie all enemies instantly die) The drawback? It takes 1 round to charge. I don't know about you but I know who I'm going to stick in my party. (*) -------- * KATT * -------- Katt+Fire+Devil = [Bonuses] ?? [Appear.] Blue Devil Cat [Attacks] A Dragon-Punch Uppercut Followed By A Roundhouse As She Lands [Special] she Takes One Turn To Charge, And Then The Following Round She Attacks Normally But Always Deals A Critical Hit. (*) Katt+Water+Devl = [Bonuses] ?? [Appear.] Blue Devil Cat [Attacks] A Dragon-Punch Uppercut Followed By A Roundhouse As She Lands [Special] she Takes One Turn To Charge, And Then The Following Round She Attacks Normally But Always Deals A Critical Hit. (*) Katt+Wind+Devil = [Bonuses] ?? [Appear.] Blue Devil Cat [Attacks] A Dragon-Punch Uppercut Followed By A Roundhouse As She Lands [Special] she Takes One Turn To Charge, And Then The Following Round She Attacks Normally But Always Deals A Critical Hit. (*) -------- * NINA * -------- Nina+Fire = [Bonuses] +13% Off. Nina+Fire+Wind = [Bonuses] +13% Off. +53% Vigor [Appear.] Hues Changed To Greens And Pinks Nina+Water = [Bonuses] +22% Wis. Nina+Water+Wind = [Bonuses] +22% Wis. +53% Vigor [Appear.] Hues Changed To Greens And Pinks Nina+Wind = [Bonuses] +53% Vigor Nina+Wind+Holy = [Bonuses] ?? [Appear.] Transforms Into A "Mother Angel", Looks Older With Blue Hair [Attacks] Attacks with her wings [Special] Banishing the monsters (making them flee) Works *all* the time, don't get any experience however. Excellent for exploration and when you're in deep shit. -------- * RAND * -------- Rand+Fire = [Bonuses] +20% Off. Rand+Fire+Wind = [Bonuses] +20% Off. +27% Vigor Rand+Fire+Earth = [Bonuses] ?? = [Appear.] A Smaller Hard-Headed Horned Creature = [Attacks] Attacks With His Head = [Special] Still Is Wake (*) Rand+Water = [Bonuses] +25% Wis. Rand+Water+Wind = [Bonuses] +25% Wis. +27% Vigor Rand+Water+Erth = [Bonuses] ?? = [Appear.] A Smaller Hard-Headed Horned Creature = [Attacks] Attacks With His Head = [Special] Still Is Wake (*) Rand+Wind = [Bonuses] +27% Vigor Rand+Holy+Earth = [Bonuses] ?? = [Appear.] A Smaller Hard-Headed Horned Creature = [Attacks] Attacks With His Head = [Special] Still Is Wake (*) -------- * SPAR * -------- Spar+Water = [Bonuses] +38% Wis. +16% Off. +12% Def. +30% Vigor +30% AP [Appear.] Cute Lil' Blue Mushroom Capped Sprite-Girl [Attack ] Attacks Normally By Throwing Her Cap [Special] The Special Ability Is A Spore Attack.. Puts Enemy Into A Deep Sleep (Drawback: It can be caught in a head wind and put the party to sleep!) Spar+Water+Wind = [Bonuses] +40% Wis. +16% Off. +12% Def. +47% Vigor +30% AP [Appear.] Cute Lil' Blue Mushroom Capped Sprite-Girl [Attack ] Attacks Normally By Throwing Her Cap [Special] The Special Ability Is A Spore Attack.. Puts Enemy Into A Deep Sleep (Drawback: It can be caught in a head wind and put the party to sleep!) Spar+Water+Earth [Bonuses] ?? [Appear.] Transforms into a itty bitty seed. [Attacks] Attacks by jumping up and "bumping" into the enemy [Special] Special is to constantly attack the enemy without telling her to (what's the use of this anyone? higher offense?) (*) -------- * STEN * -------- Sten+Fire = [Appear.] Takes on Redish/Orange Coloration [Bonuses] +30% Off. Sten+Fire+Wind = [Bonuses] +30% Wis. +45% Off. +10% Def. +55% Vigor +50% AP [Appear.] A Red-Robed WarriorMage In Black Armor. [Attacks] Normal Attack Is A Burst Of Red Energy. [Special] The Special Ability Just 'Sweeps' The Monsters Away And Replaces Them With Different Monsters Of Similar Level Sten+Water = [Bonuses] +25% Wis. Sten+Water+Wind = [Bonuses] +25% Wis. +28% Vigor Sten+Wind = [Bonuses] +28% Vigor ===================== | INCOMPATIBILITIES | ===================== This Is A List Of Characters and The Shamans That Can't Marge With Them. This Is Also Based On The Early Part Of The Game So Far BOW: JEAN: KATT: NINA: -------------- --------------- --------------- --------------- Bow+Fire+Wind Jean+Fire Katt+Fire None So Far Bow+Water+Wind Katt+Fire+Wind Katt+Water Katt+Water+Wind Kat+Wind RAND: STEN: SPAR: --------------- --------------- --------------- None So Far None So Far Spar+Fire Spar+Wind *====================================================================* ================================= | TIPS, TRICKS & SECRETS...SHH! | ================================= - Keep Nina At The Lead Of The Party When Ever Possible In Dungeons. She Keeps The Party From Falling Into Traps And Pits. - For Loads Of Experience Points, Go To 'GIANT ISLAND', Which Is A Small Island In The Middle Of The Map At The Very Top Of The screen. (Bo And Karn Are There, Too.) Also, You Can Get Some Mighty Powerful Equipment, And A Lot Of Cash If You Defeat The K.Sludge. You Can Also Fish For A Chest There! - When You Get Jean, Make A Point to Hop Into The Lake Next To The Witch's Tower. Go Down The Waterfall And Get More Dragon Abilities! (Woo!) - When You Capture The Umpara, Let It Go And Get A Nifty Sword. Don't Worry About Spar. Just Beat Up The Carnival Master, He's Not That Tough [But You Won't Get That Option Till After You Successfully Catch One!] - Go To The Whale Cave And Fish Around It With Some Gold. What You Catch Can Help, For A Price. (*) - [For The Good Ending] Make Sure you don't kill the old man that's hooked in the machine at Evrai. He begs you to kill him. Don't. Kill the little creatures to his side, but not him. You'll see why. (*) - To Get Bleu (The Serpentine Sorceress From BoF1) Into Your Party: Once You Get The Whale, Go To the Southern Whale Beach Below The Desert Area. Head Towards The 'Swirly Square' In The Sand To The North. Once You find Out She Is Not There. Go To The Magic School In HomeTown And Get Her To Join Your Party! She's on the second floor in the left room, but she's disguised as one of the students. If you can remember way back to the beginning of the game she said "Interesting. We didn't have magic like this when I was young. Hum, hum.." Kind of makes sense now doesn't it :) (*) - When You Defeat The Wilcat Club Cook, Make Sure You Forgive And Admit To Having A Soft Heart. He Will Give You A Way Cool Spell For Your Kindness. - Parties utilizing all the shamen: (Ryu), Katt, Rand/Spar, Jean/Nina I wouldn't use Sten in the later parts of the game because he's used throughout most of the middle part of the game (his major transformation comes first). I prefer Rand over Spar because Spar looks like a wuss as a seed. Jean/Nina is debatable, both are really good characters. *====================================================================* =============================== | FREQUENTLY ASKED QUESTIONS! | =============================== NOTE: These Are Generally Out Of Order For Right Now. I'll Put Them In The Right Order When I Start Work On The Walk Through. Q: How on earth do I catch an Umpara? They All keep vanishing! A: Go to the top two caves.. you'll catch one there. Q: What Is The Joker Boss's Nephew's Name? A: Palin Q: How Do I Get Into The Wale Cave? A: Make Sure You Have Katt In Your Party. Use Her Staff Talent (Press The 'Y' Button) To Knock The Fragile Place In The Fence Down. Q: Where Is HighFort? A: HighFort Is In The Desert Region On The High Northern Plateaus. Q: Where The Heck Is This Thief I'm Supposed To Catch? A: She Is In SlimaFort. (The Chase Finally Ends There, Actually It Will Be A Long Time Before You Catch Her) Q: How Do I Get The Earth Shaman? A: Make Sure You Donate 2000gp IN A ROW At The Namanda Shrine. Then, Once The Grand Church Is Vanquished, Go To FarmTown. In The Area You Had Plowed Previously For Daisy, The Earth Shaman Will Be Standing There. (*) Q: How Do I Get The Devil Shaman? A: The Location Is The Left Most 'Dragon Cave' (In The Mountain Behind Gate After The Dragon Dies And The Gates Open) (*) Q: Where Is The Holy Shaman? A: In Bando Chruch (South Of CotLnd) First Jail Cell In The Tunnels. (*) Q: Where Do I Go To Get Ingredients For The Cooking Contest? A: Ok, Go To The King's Throne Room, (First Buy Lots Of Healing Stuff, And I Mean Lots! You Will Get Torn Up Something Horrid On This Quest!) There Are Two Doors Above Him, Take The One On The Right. Go Through The Secret Passage In The Prince's Bedroom. Find A Guard, Free Him, Go Back Down To The Court Yard And Tell His Girlfriend (The One Modeling For A Painting) She Will Go Save Him. Guard Gives You Key.. Hop The Buckets In the Windmill For A Ride To The Basement! Q: Where The Heck Is SkyTower? A: It Is A Small Speck In The Water West Of Gate. It Is Hard To See As The Tower (Which Was Originally Spyre In BOF 1) Is Now Nearly Under Water! Q: Some Of The Towns/Landmarks Are The Same But The Names Are Different! Why? A: Because, In BOF 1 SquareSoft Changed Some Of The Town Names During Translation. Capcom Apparently Decided To Keep The Original Names This Time. (Or Forgot They Were Changed, Who Knows?) (*) Q: How many people can you invite to live in Township? A: At First You Can Have One Of 3 Carpenters. Then 3 More People, And After A While You Get To Build 3 More Houses For 3 More People. Also, You Can Get A Mechanic From Guntz To Go Look At That Wierd Machine In The Well. ( Make Sure You Get The Item Shop In Your TownShip ASAP. It Has Really Good Items That Are Useful All The Way Until The End Of The Game.) (*) Q: Whadaya Mean 3 Carpenters? I Only Can Find One! A: Remeber The 'Saving The Vilagers In The Well' Episode? When Those Posesed Townsmen Attack, Don't Automaticly Kill Them. Kill The Facehuggers First. Q: What Is The Button Sequence fot the Namanda Bells And What Do I Get For Success? A: Here's The Buttons You Need To Press In Time...I Hope You Can Understand Some Music Stuff Because This Wont Make Much Sense Otherwise...Also Make Sure You Look At This In A Font Like Courier Or The Numbers And Letters Will Be Out Of Line With Each Other. [Measure 1] [ Measure 2 ] [ Measure 3 ] [ Measure 4 ] 1 2 3 4 1 & 2 & 3 & 4 & 1 & 2 & 3 & 4 & 1 & 2 & 3 & 4 & (nothing) A B A B A B B A [ Measure 5 ] 1 & 2 & 3 & 4 & B A A After You Get The Bells Played Correctly, The Guy Offers You "Namanda's Strength" It Is A Spell Called Boombada. It Costs 20 AP And Brings Down A BIG Black Ball On The Enemy Party. The Ball Hits And Takes Off Half Of Each Enemy's HP. (*) *====================================================================* =============================== | WALKTHROUGHS...KINDA | =============================== Here I'm going to give you advice on certain parts of the game, that you might find troublesome. Mind you, this is NOT a walkthrough, like telling you exactly what do you, or where to go, that would take all the fun out of it, this will just help you get through certain points in the game. - Inside the Queen of Tulan's Body: You are sent in to do a Richard Simmons job on the Queen's Fat Behind. No problem, right? Well, its not that easy. See, you aren't trying to get to one certain area...the idea is to get to ALL the areas. You are sent after enemies called "fatties," *sigh* however, that does not mean that you HAVE to kill only the enemies called fatties. They are the most powerful in her body and worth the most exp, but if you wack the other monsters in her, it works just as well. When you are fighting, do yourself a favor, and don't think about what she might have been eating to get this crap into her. OK, the key to doing this is VERY simple. Know that little Monster Meter you have on your Sub-Screen? Make sure you keep your eye on that. When it is active, stay in the room you arecurrently in. After you wack an enemy or two the meter goes to sleep. That means you cleared that part of her body out. Time to move on to another room. Make sure you keep your eye on your monster meter, or you will go around in circles. It doesn't take a rocket scientist to get lost here. Another thing you might wanna keep in mind is that if an enemy runs away, it is defeated. Fatties tend to run away a lot. Don't bother looking for treasure, cause there is not. Also, you will not earn any gold in her body, which makes perfect sense to me, but maybe not everyone :). -WHO TO TAKE- Well...This all depends on how much you are leveled up. I most definately take a chracter with Cure 2. Rand, Bow or maybe even Spar would work nicely. Nina ot Bleu would be good too, especially if they know 'DEATH,' that spell can come in handy when you least expect it to. I highly suggest you take RYU, RAND, BOW, and NINA. Since Rand and Bow know cure magic and can fight, they would be excellent choices. In Nina knows 'DEATH,'take her, if not, take Bleu. -Great Tree's Memory: Once in here, you might get to thinking, I can't believe I'm in another world, I'm not even finished the OTHER world yet. But eventually, you will find the memory tower. There are two really BAD things against you in this tower. #1. There is like a lens over your head, making it appear that you are very tiny. You won't be able to see the walls, so expect to bump around alittle. This is VERY frustrating, if you don't pay attention to the walls before your lens reaches them. Be patient. #2. There are these little buggers called "ROAD SLUGS," and they are really a pain in the keester. They are not to hard to beat, but about %80 of the time, they cast "THUNDER," or "SONIC BOOM," making your life very tough. Especially when they come in groups of 2 or 3. Its VERY annoying. -WHO TO TAKE- Unfortuneately, you only have two freebees to take this time. You have to take Ryu and Spar. My advice is to power Spar to get Cure 2 before entering. I would also take another healer, perhaps Bow. This will give you 2 healers in your party and Ryu, if you need to use his magic. Perhaps you might wanna save it for a dragon attack *HINT HINT*. You last party member should be a magic user, again with the 'DEATH,' Spell. Bleu or Nina work fine. I suggest RYU, SPAR, BOW and NINA. *====================================================================* =============================== | AN ITEM FOR EVERY OCCASION! | =============================== GoldBar - sell for 6000Z...basically a way to double your money (3 Cond.ups only cost 3000Z) Dinker - raises Agility by random number of points PwrFood - Raises Strength by random number of points [These two items turn you into a super party since you can get an unlimited supply as long as you have the money and the item shop, And The Normal Carpenter in your town.] DeadSoup - Casts Death when used in battle Biscuit - The ULTIMATE battle item! Casts Def-upX AND CureX on your party! Frizbee - casts Sonic Boom when used in battle Tolen - The Item You Use To Bet In The Othello Game With The Tree House Carpenter *====================================================================* ====================================== | THOSE FRIENDLY PEOPLE OF TOWNSHIP! | ====================================== What follows are descriptions of each person capable of being a citizen of your town, TownShip. Each description will list where they can be found, what each person does and which house they reside in (1-6). Once a person's house is filled, he or she may disappear from the game entirely. Whether a person disappears really doesn't matter, because once someone's house is filled they will never be able to join TownShip...so choose your citizens wisely :) I have listed the citizens in order of which house they inhabit for ease of choosing. Please note that some people are only available for a short time, then they leave the game entirely :( The first set of houses is completed after you rescue Jean from the witch's spell. The second set will start construction after you fill the first 3 and talk to the carpenter. He will ask for 1000 gold for work. After he starts construction it takes approximately 1 "real" hour (ie an hour of playing the game) for the construction to be completed. If someone finds otherwise please follow this post up. The house number is based on the "regular" town, with 6 houses like so: My house Carpenter house well House 1 House 2 House 3 House 4 House 5 House 6 You may see people who can live in one of the 2nd set of houses before you have them built. These people just talk for the time being...they will join you if you choose after the 2nd set is completed. Citizen List ------------ House 1 Poo - looks like a member of the Joker gang (white headband, blue shirt) Location: Upstairs in the Pub of Coursair When you first get Poo he just thanks you for the house. Every now and then he leaves town...I don't yet know what happens if he comes back. Poo will disappear if another person fills house 1. Kay - Woman with orange hair in a blue dress Location: Upstairs in the Church of Coursair Kay gives you a vaccine shot that protects you from poison for an as yet undetermined length of time. It does not seem to last very long though :P Hekeller - Man with orange hair and mustache wearing a blue coat Location: Front room in the house right next to yours in HomeTown Hekeller appears only after saving Jean from the witch (it may be after saving Jean from the imposter prince, I can't remember for certain). He runs an Armory that sells unique items that can't be bought anywhere else. The weapons and armor in his store are the best available until you free the whale. Hekeller will disappear if another person fills house 1. Watts - Old man with a blue robe (No it's not the guy from SoM :) Location: Carnival at Tunlan, in the room where there are 2 demons Watts can only join your town when the carnival is in Tunlan. Once you get Spar the carnival will close and you will not be able to get Watts. He opens up a riddle dojo and asks several riddles. You only get one chance to answer the riddles correctly, but if you do get them all right he will ask a final riddle that helps you find Bleu. House 2 Win - Young man with orange hair wearing blue overalls Location: Upper left cave of the Joker gang hideout Win allows you to change the color of the text window if you talk to him in town. Leminion - Old man with a blue robe Location - Upstairs in the left Inn of Capitan Leminton opens a unique armor shop when you invite him to your town. He has the best equipment available before getting either Hekeller (see above) or the whale. Unfortunately there are only 4 items for sale in his store. Leminion will disappear if another person fills house 2. MacClean - Man with orange hair and mustache wearing a blue coat Location: On the shore of the old man's house near W.Cape MacClean will take you to his secret fishing area if you talk to him in town. This fishing area has several of the large pink and grey fish. MacClean will disappear if another person fills house 2. Bockden - Old man with a blue robe Location: In the cave leading to Gate Bockden opens a training dojo in HomeTown. As of right now he hasn't trained me in anything yet. Please email me any information you have about him. House 3 Azusa - Man with orange hair and mustache wearing a blue coat Location: In a cave on the mountain trail to TownShip Azusa will take you to his secret hunting grounds once he's in TownShip. These hunting grounds have all the animals you can hunt, except for possibly a bird. Wooppi - Woman with orange hair wearing a blue dress Location: Upstairs in the Church of HomeTown Wooppi is a fortune teller. She will give you hints about where to go next as the game progresses, much like what your friends tell you in the big house. Macotti - Young man with orange hair wearing blue overalls Location: Bathroom in the Pub of Coursair Macotti thanks you for his house and mentions something about repaying your kindness some day. Other than that he doesn't seem to do much :P Email any further info you have about Macotti's further exploits please. Baretta - Woman with orange hair wearing a blue dress Location: Armory in Windia Baretta sets up a basic Armory in your town. It starts out with very poor equipment, so I assume it will get better in time. I don't know if it gets better by the amount of the story completed or by "real" time elapsed playing the game. Baretta will disappear if another person fills house 3. Cat - Er, it just looks like a cat :) Location: House west of the Great Wise Tree When you talk to the cat it will have two possible answers, both "Meow." The left answer will invite it to the town, the right will not. I have absolutey NO idea what purpose a cat in the town can serve. Please email any info you come up with about the cat :) House 4 Locker - Young man with orange hair wearing blue overalls Location: Rear room in the right Inn of Capitan Locker is a painter and will paint your town. Talk to him to change the color of your town once you invite him there. Karashinikofu - Old man with a blue robe Location: Rear house in Guntz He will open a unique armor shop, but most of the armor sold there is inferior to that of Guntz. The weapons are of good quality however, and are the best you can buy until entering the mind of the Great Wise Tree. Karashinikofu will disappear if another person fills house 4. Barose - Old man with yellow robe Location: Inn of the child town inside the Great Wise Tree's mind Barose is possibly the best person to have join your town. I strongly recommend recruiting him. He can teach the Missile spell to ALL of your characters. To learn it he will ask for people with low AP and HP. Just get your AP down to 0 and your HP down to 1 and then talk to him. He will teach you the Missile spell. MUHAHAHAHAHAHAHAHAH oh, um...sorry >:) After clearing the mind of demons Barose will not be attainable any more, so make sure to get him while you can. House 5 El - Highfort guard wearing a blue uniform Location: Next to the stairs to the treasure room in Tunlan El will only appear after you go through Highfort with Sten. When you invite El to town he talks about protecting the town. Beyond that I don't know what else he does. Anyone with info please email me or post. Hanz - Young man with orange hair wearing blue overalls Location: Rear room in the house right next to yours in HomeTown Hanz is another citizen I strongly recommend you get. He will appear after you finish building the second set of 3 houses. He opens an Item shop which sells several things you can equip on the Etc. slots, as well as Medicate (Atk-up when used), and Cond.Up which sets your condition to Super. Combined with the regular carpenter who cooks items, you can make unlimited money and put all characters' STR and AGI at maximum (please see cooking list in a previous post). Hanz will disappear if another person fills house 5. House 6 Surfy - Young woman with blue hair wearing an apron Location: On an island northeast of TagWoods, need Sten or bird to reach it Surfy opens a safekeeping shop (Bank) in your TownShip. Daiye - Man with a light blue crew cut wearing a blue jacket Location: 2nd floor of the Inn in Windia Daiye wants to sell fish! He opens a fish store in your town. Not all fish types are available however. Daiye will disappear if another person fills house 6. Sumner - Young man with blue hair wearing orange overalls Location: In upper right set of rooms nearest the castle in Tunlan Sumner will allow you to listen to all of the musical tracks in the game if you invite him to TownShip. I assume there are more people who can live in house 5 that have not been found, so everyone please keep an eye out for people we may have missed. People I have not been able to get to join TownShip, but are rumored to be possible citizens include: The nurse in the Windia dungeon (not there yet, is this actually possible?), and the man in the house west of the Highfort desert. Someone said that he creates an armor shop, but he won't join me for some reason...just keeps saying that he doesn't have anything to do with it :P *====================================================================* ======================== | RECIPES FOR SUCCESS! | ======================== Note: If You Have a TownShip, The Carpenter (Who Builds The Regular Houses) Will Cook Loads Of Nifty Items For You If You Can Give Him The Right Ingredients. (Other Wise Its Charcoal!) This Is Not A Complete List. Ingredients Result ----------- ------ Herbx4 Extract Herbx2 HelpBL HelpBLx4 LifePL HelpBLx2 Extract Antdtx4 Vtmn Antdtx2 TearDr TearDr x2 Vtmn Cond.Upx3 GoldBar Cond.Upx2 Dinker Medicatex2 PwrFood Charcoalx4 HelpBL Charcoalx2 Herb PwrFoodx3 GoldBar Dinkerx3 GoldBar Dinkerx2 Biscuit Extractx2 LifePL Urchinx4 Extract Urchinx2 HelpBL Roastx4 DeadSoup CureALx4 Dinker CureALx2 Frizbee *====================================================================* ============== | THANK YOU! | ============== A Big, Special Thanks To Those That Have Offered Their Own Information To The News Group As Well As To Me, Personally. James R. DeArras - jrd@Maduin.WestLab.com Miyamoto Musashi - irwin.51@postbox.acs.ohio-state.edu Rimmel - rim@infinet.com Robert Anderson - chrono@ix.netcom.com Terry Lin - tlin@cyber1.servtech.com Tou Geu Hang - hang@tardis.svsu.edu Travis Saucier - msaucier@intellinet.com